![]() I’m convinced Apple is going to kill the Desktop and transform user productivity by reducing the user experience to the level of 8year olds playing Angry-friggin’-Birds and listening to YA-Beatles(FFS my ears are bleeding!). While much of the Apple community conforms into a single file line into AppStore awaits on standby for their delousing and frontal lobotomy, I’m gonna stay in Snow Leopard indefinitely as I see no benefit to surfing the current OS wave and upgrading for update sake. Really a sad day for all desktops as we welcome in DULL-AS-DISHWATER UE and UI. This is a nice gesture from you all at Panic. Thanks for reading! If you have any questions, please contact CandyBar updated for 10.8, but changing system icons won’t work forever, so CandyBar is now free and unsupported - and may turn into something new at The Iconfactory later. If you bought CandyBar from us, you will of course be considered if something new shows up. They’ve got some thoughts on CandyBar’s future, and where they might take it from here. We’re handing the reins of CandyBar over to our friends at The Iconfactory. So where does CandyBar go from here? Well, there’s the other half of the app: the convenient icon organizer, and Quick Drop icon changer, that many of us use often. If interested, e-mail the Iconfactory.) Finally, CandyBar heads to The Iconfactory. (Also, if you bought CandyBar from us in July or so, we will refund you. Then, here’s a serial number everyone can use:Įven if technically unsupported, CandyBar is still super cool. We hope you enjoy it. That said, being CandyBar fans, we’ll strive to keep CandyBar up-to-date with minor 10.8 releases, so you can keep using it for the foreseeable future! But, if something major changes, on the level of the Dock changes in 10.8, we can’t guarantee compatibility.įirst, here’s the latest build of the app: Since we’re unsure about the long-term future of changing system icons, we’re not comfortable charging money for CandyBar, and we’re also not comfortable simply making it disappear, instead we’re going to make the current CandyBar free - but unsupported. So, what do we do? Now free, and unsupported. It seems clear to us that there will undoubtedly come a time (soon?) when CandyBar can no longer customize system icons at all. (You can still customize the indicator lights!) Also, CandyBar still can’t change the internal icons of Mac App Store apps, due to code signing.ĬandyBar, although simply changing files on disk, has always fallen into a slightly-uncomfortable-for-us grey area of existence. A quick update on CandyBar! Updated for 10.8.įirst, we’ve updated CandyBar for Mac OS X 10.8! You can now customize the 10.8 system icons. Just launch the app and click the big “Update” button to get the latest IconData.īut there’s a catch, or two: in Mountain Lion, Apple changed how the Dock is rendered, so it’s no longer possible to customize the Dock’s look. If you don't want to associate an application to open. The result looks like this (remember, we reused the TextMate Ada icon for. This is done so Launch Services picks up the changes to ist we just performed. Close it, and move it back, then open it yet again. Now, close TextMate if it's running, move the application TextMate.app to a different folder, and open it again. scala, we need to add a sibling element similar to the one above, under the same parent element CFBundleDocumentTypes: CFBundleDocumentTypes = (įor simplicity's sake, I'm using the same icon file, but we can create one ourselves, copy it to TextMate.app/Contents/Resources/SCALA.icns and refer to it as SCALA in ist. The first child element of it, enclosed in curly braces, contains a file type definition, complete with name (for file type column in Finder), file extensions, and the name of the icon file ( ADA for TextMate.app/Contents/Resources/ADA.icns). The parent key CFBundleDocumentTypes is what we want. TextMate uses an unusual format for ist (it's usually binary or XML), an excerpt of which looks like this: CFBundleDocumentTypes = ( scala, and I want TextMate to handle it.įirst, I Show Package Contents of TextMate.app, navigate to Contents/ and open ist, either with a text editor, or Property List Editor, part of Apple's developer tools. What you need to do is add your file type definition to the application that opens it by default, or create your own "dummy" application for the file type.Īs an example, my system does not yet know about. Preview provides PDF icons by default, and PNG icons, but if you change all PNG files to open using Pixelmator instead, these files get a Pixelmator-style icon afterwards. ![]() The file icon is always provided by the application handling opening a file by default. Icons for file types are handled by Launch Services (the service determining, among other things, which application handles a file type).
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